Le Départ / Unreal Engine

2018 / Personal school project

Creation of a Walking Simulator whose environment tells a story.

You play as a father looking for his missing son and exploring his apartment in search of answers.


Narrative Level Design           

Design and dressing of the environment and its various assets.

Navigation and framing managed by the level design itself, the lighting and the disposition of key story elements.

Personalized level art for a better control over the story.

Constraint of a single textual element and a limited time of realization.

Blueprint programmation.

Realization of the story,  environment, design, lighting and settings.


Download the prototype