Kami / Unity3D
Kami is a solo experience halfway between a toy and a therapeutic game. Specifically, it is a 2D solo game for young children with anxiety or hyperactivity. The levels of the game were formed from exercises aimed at controlling the player's breathing. For a complete relaxating experience, the player has access to tactile material that serves as a controller.
By physically touching one of the four origamis, the avatar takes its shape and acquires new set of navigation skills that can be powered by the player’s breath in the microphone. (ex: blowing to hover in swan mode).
Kami was awarded of the most original game - 6th edition of the Creative GameJam
Game and Level Designer
Creation of an original prototype that stands out using a custom controller designed by the team.
Design of the concept, levels and game mechanics.
Theme imposed and supported through the design: the wind.
Time of realization allowed of 48 hours.
Small team composed of two game designers, artists and programmers.
Creation of an original prototype that stands out using a custom controller designed by the team.
Design of the concept, levels and game mechanics.
Theme imposed and supported through the design: the wind.
Time of realization allowed of 48 hours.
Small team composed of two game designers, artists and programmers.